AI Insights · Timothy · July 2022
Top 5 Chibi Games on Android in Israel Q2 2022
Explore the performance of the top 5 Chibi games on the Android platform in Israel during Q2 2022. Detailed insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Chibi games on the Android platform in Israel showcased diverse performance metrics, with notable variations in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the trends for these popular games.
Dreamland Story: Match 3 from Remi Vision saw its weekly revenue fluctuate throughout the quarter. The revenue peaked at around $44 in mid-April, with another significant high of $41 in mid-June. However, the revenue dipped to $13 by the end of June.
Cut the Rope from ZeptoLab experienced a varied revenue trend. After a low of $1 in mid-April, the game saw an increase, peaking at about $47 in early May and maintaining a steady performance around $30 towards the end of June. Weekly downloads remained relatively stable, averaging around 500, with minor fluctuations. Active users saw a gradual decline from 1.4K in late March to about 1.1K by the end of June.
HyperBeard's Pocket Love demonstrated consistent weekly revenue, averaging around $18, with a peak of $28 in early June. Downloads showed a mixed trend, starting at 709 in late March, experiencing a dip in mid-May, and then recovering to 576 by the end of June. Active users displayed a slight decline from 942 in late March to approximately 975 by the end of June, with some fluctuations in between.
Om Nom: Run also from ZeptoLab, witnessed a steady revenue stream, peaking at $31 in late May. Downloads showed a significant increase, starting at 174 in late March and reaching a high of 610 by mid-June. Active users followed a similar upward trend, increasing from 1.1K in late March to approximately 1.5K by the end of June.
Finally, Pou from Zakeh maintained a relatively stable revenue, with notable peaks of $22 in early May and $23 at the end of June. Downloads fluctuated throughout the quarter, with a peak of 1.7K in mid-April and a low of 650 in mid-June. Active users showed a gradual decline from 41.1K in late March to around 35.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.